every online game has cheaters. we built for that from day one.
the server decides
the server checks every move, shot and hit. your client asks; the server decides what actually happened. a hacked client can’t simply tell the server it landed a shot.
flagged, then reviewed
suspicious aim gets flagged. a human reviews it before a ban. we don’t publish what triggers a flag, because that list would be a cheat’s to-do list.
bans follow the account
a ban covers every region and the Discord or Google account linked to it. a new sign-up to dodge a ban breaks the terms.
got it wrong?
appeal in Discord #support. the team reviews appeals.
seen a cheater?
report it in Discord #support with the match time and the player name. the full explainer is on the anti-cheat page.
